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Stranded II Mods Pupp3t's Mod v0.12The power syringe is awesome!
Can't wait for the next release!
Oh, and Jester, when you take in the blue syringe, right-click on the mousebutton to unleash the electricity.
But all up, Great!
May I recommend a mystery weapon that you cant get in editor, but you can get it with some sort of mystery box that gives you random weapons! Like Cod WAW's mystery box and ray gun.
Btw, what modeling program do you use?
And very good MOD
EDIT:
MP5 shots 20 bullets in your mod not 30 bullets like in ammo text!!
Change timer in inhand script to smaler like 100 or 10, and when arms didn't shake
edited 2×, last 18.04.11 11:11:17 am
I have already thought up of the mystery box idea. That will be in my next "Invasion" map, which will appear in the final version. So, you won't see any work on the alpha-given map. Well, maybe some changes. I already made a laser weapon.
@Jesterhead:
I fixed the lighting bug. Just take away the "fx" thingy from the scripts.
Well, better get workin' on this mod now! PM me, or just comment on thread of any problems or just anything cool you want to say.
1
Object with ID 166 is already defined as 'Torch'!
P.S. oh i just tried to install it as mod
Hey, It`s nice mod, Pupp3t!
I want help you with graphics
edited 1×, last 20.04.11 10:45:02 am
Haha, it's weird that I was thinking about adding a little scary girl to the mod. Like an innocent child who got Infected while in the Asylum with her daddy...
Or something, I'm still debating that.
American MGee`s Alice?
Or like off fear 1, either way, it sounds awesome (I recommend something like fear.)
Also i'm making map for this mod, another invasion but in a town, rather than a building
Too bad you removed hunger and fatigue tough... Your mod is the best oportunity ever to add epic food like doritos, beer and M&M's.
I still prefer the old scuttler tough... The new one looks less scary for some reason.
Best thing about this mod got to be the moon, it's good enough to be used in mods like massive and 2.5.
Anyway... I noticed the player and the unhostile professor have zombie skin as well, is everyone horribly infected but only a few people got to remain civilized like the professor and the player?
Oh yeah... Suggestion: Make cardboard boxes work like storage in original stranded, only with enough space to save minor loot (med kits and ammo) tough so people don't actually use it as storage.
I like the new buildings and the window is epic, too bad you can't open/close doors.
Very nice demo so far, I'm looking foward for the final version.
And for the Scuttler dilemma, you can always use the original model that was in the files. And as for the doors opening/closing, I'm only making that option known in the story mode. So, that you can do by scripting.
The fatigue and hunger are still there. You just don't exactly jump around as much But there is a soda in the alpha mode.
I'm just hoping for more stuff for the player to nom nom nom... Especially with that pretty machine full of goodies.
Question: Will food cost money or the money is just for weapons and ammo in the story mode?
Possibly.