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English weapons ROF question

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old weapons ROF question

Phenixtri
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Well I know that through lua & mp wpndmg in the options you can change the damage of guns n also their weight in a ratio of 1-10.

Would it also be possible to change the rate of fire for a weapon? Like say if I want to change the rate of fire for the UMP-45 to better mimic its CS 1.6 counter part could it be done & if so how can it be done?

old Re: weapons ROF question

Roni
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Shanghaimi -Chet- Chen has written
It's Called : LUA

if you have no idea how about just shut up?

@phenixtri
no you cant edit the weaponrate per commands or Lua.
as said you could do that only by editing the Cs2d client which would be a hack

old Re: weapons ROF question

Yamaxanadu
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and if you Don't know how to Modify Weapon Fire rate How about you Just Shut up instead of Yelling at others to Shut up?

old Re: weapons ROF question

Roni
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-Skull_ has written
Maybe later version of custom server can do that.

nope.
normaly this as a server & client thing.

old Re: weapons ROF question

KimKat
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Rate of fire? I that's decided by the game engine, DC has not yet implemented customization for that. I could be wrong but, perhaps asking DC would be the best thing for this. There might even be a reason why rate of fire is not customizable, perhaps people will use it to make guns fire at epic speed and the amount of bullets fired all the time might even crash cs2d. It happens to me at times when lots of players fire at the same time on a laggy server, the game crashes due to overload of bullets I assume.

The good thing with rate of fire being customizable would be that you could customize weapons through Lua scripting and then assigning custom rate of fire values for those weapons, adding graphics to the new weapons would be awesome too.

old Re: weapons ROF question

RAVENOUS
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Roni has written
Shanghaimi -Chet- Chen has written
It's Called : LUA

if you have no idea how about just shut up?

@phenixtri
no you cant edit the weaponrate per commands or Lua.
as said you could do that only by editing the Cs2d client which would be a hack


It's changeable by server, not by client.

old Re: weapons ROF question

Flacko
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Actually you will have to modify both.

Hacked client sends msg that he's trying to shoot to the server -> Server checks if this attack message has been recieved atleast X seconds after the previous one. This won't be true if you want to make a faster weapon -> Fail

Client sends message to hacked server at normal rate -> Server allows to fire faster/slower, however the messages are received at normal rates and the only thing you can do is make a gun slower by not allowing the client to attack so fast -> Fail

old Re: weapons ROF question

DC
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yeah, not possible as already said and yes, you would have to modify client and server.

it's currently not planned to make that changeable.

old Re: weapons ROF question

Phenixtri
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I c thats too bad I wanted to make a server side mod for my CSS 2D mode to make the gun more CSS like in terms of damage, ROF, & weight

Maybe in the future their will be a server option to edit the weapon stats like damage per shot, ammo reserve, ammo per mag, rate of fire, & weight

Best if the ROF would be regulated in a ratio of 1-10 & have it limited so that it would not impact game play as much. You know like 1500 RPM limit or something like that

On another note DC will you ever in the future consider making the weapons more like CS 1.6 in terms rate of fire & similar damage ?

old Re: weapons ROF question

DC
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@Phenixtri: no, the balance is okay and I don't plan to adjust the weapon values.

old Re: weapons ROF question

Phenixtri
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how are the weapons balanced when i can easily pwn ump & mp5 users with a glock or usp? Something has to be wrong when that happens on a regular basis

This is why i wanted to balance the weapons myself via lua but the dam ROF limitation killed that idea >>

old Re: weapons ROF question

DC
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you can easily "pwn" ump & mp5 users with a glock or usp in cs as well. you only have to hit the head.

now the important part: there are no headshots in CS2D so the pistols have to be stronger otherwise they are TOTALLY useless (and there would be absolutely no chance to win vs players with a primary weapon). this has been criticized earlier and I agreed and changed it. I can't please everybody.

adjusting the damage is absolutely sufficient for balancing in my opinion. just decrease the pistol damage and you're fine.

old Re: weapons ROF question

WaffleAngler
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R a G e has written
Yes but you can't "PWN" an m4a1 or ak user with a USP or a GLOCK.

I'm not talking about noobs ..


Um... yes you can, its called skills dude.
Don't be as dependent on your primary weapons like most people, and use your side arm more often. Then you'll get better, and know when and how to use your USP/Glock.
"Practice Makes Perfect - pwn"

old Re: weapons ROF question

DannyDeth
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Shanghaimi -Chet- Chen has written
It's Called : LUA

Dude, you aren't very good at spanish are you? Lua is a spanish word meaning 'moon' so therefore, you do not type it out in capitals. Btw, you still haven't followed some very good instructions.
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Get a new attitude, your normal one stinks.

That one piece of advice comes highly recommended.
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