Spoiler -added complex recipes for a couple firearms. also added a bullets recipe. Its not easy, the effort expended to create these items might not justify any rewards of these weapons when compared to spears or arrows. They are very much at the pinnacle of the tech tree, and as such you must have high skill and a healthy personal
'economy'. What's needed for these is hard to guess, but will seem logical if you think about it (and know what goes into making one). The quantities of these items are higher than you might think, merely for the sake of difficulty. You're not going to be able to make this unless you've already survived a long time. The best of these requires some material resistant to corrosion for the action.
-re-added 'goldbow' for personal amusement. Its not like its that useful anyway.
-re-added 'firearrow' recipe, same process as other arrows but without multi-batches
-changed handle production from "1" to "3" per trunk, to match the batches for spearheads. This is to reduce deforestation, and for logical consistency.
-changed arrow production to 5x, for the reasons listed above.
-Reduced feathers needed back to 1 for arrows, because these island has big birds and one feather can be cut into
the three or four small portions used on one arrow. Further, this makes the usefulness of arrows greater for hunting.
-made a recipe for blowing glass bottles from crystals. You need something to blow them with. This isn't exactly easy to do, certainly not until you are already fairly established. I added this, since so many things require glass bottles (and not clay) in this mod, there should be a way to get more botles. Not an easy one, doable.
-made a recipe for combining small crystals into large ones, in order to use them for bottle-making.
-added small crystals/crystals to a certain formation, as they now have a use. (also added smalls to emerald).
-unlocked steel bar skill limitation to fix bugged permanent lockout. You need high skill to do anything useful with them anyway.
-recipe for saltpeter created. With a little chemical know-how, you can probably guess what is needed. Please note that this is a time-consuming process, so prepare yourself for a little wait. (in real life you'd first need to rely on decomposition in order to produce the ammonia-rich substances useful for this, after all)
-excrement is full of nitrous compounds, and so with the help of strong laxatives, you can save this substance for any purpose that it might serve. (Hey, it may be gross, but when in a survival situation desperate measures are sometimes required. Don't forget you might need something to clean up with after.)
-added in a couple more bamboo shelters, in case you like the other ones already seen in-game better. They function just like the one already used in the mod (though might take a little more material).
-added a recipe for a burning torch. you need fuel as well as a wick that will hold it- and something to spark it.
-added a simple stone spear made from bamboo. You can make these a little easier than the wooden ones if you have bamboo handy (as this was made to make bamboo slightly more useful), but you'll have to make a lot of them if you plan on taking down a lion before it kills you, as they are even more nerfed than the stone spear (and only stone points may be used).
Spoiler -added unique model (retextured of stock spear model) for bamboo spear.
-added icons for bamboo spear in both modes (H and T)
-added two intermediate materials used in the crafting of glass bottles.
-implemented full crafting chain to make bottles from crystal. First the crystals must be mined, then purified, and then finally processed into a usable form. Only and finally then, can you make bottles from it.