Hi all I want to make a time script.
But the hudtxt does not work.
I want that the hudtxt(time) appears at the right site!
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h = 0
min = 0
sec = 0
addhook ("ms100","a")
function a()
sec = sec + 6
if sec==60 then
sec = 0
min = min + 1
if min==60 then
min = 0
h = h + 1
if h==24 then
h = 0
end
end
end
end
addhook ("ms100","b")
function b()
parse ("hudtxt 1 "..h..":"..min..":"..sec.." 550 20 0")--Here I need help!
end
The text appears in the upper left corner and not top right.
HELP PLS! Snake_Eater has written
Hi all I want to make a time script.
But the hudtxt does not work.
I want that the hudtxt(time) appears at the right site!
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h = 0
min = 0
sec = 0
addhook ("ms100","a")
function a()
sec = sec + 6
if sec==60 then
sec = 0
min = min + 1
if min==60 then
min = 0
h = h + 1
if h==24 then
h = 0
end
end
end
end
addhook ("ms100","b")
function b()
parse ("hudtxt 1 "..h..":"..min..":"..sec.." 550 20 0")--Here I need help!
end
The text appears in the upper left corner and not top right.
HELP PLS!
change
I want that it appears in the right corner! hey, just a quick question.
Why is it that bots stand still in some custom maps when there is a visible easy to go path for them to use? someone makes one script to me ? i want , if txt !moneyto <id> <amount> and give money for id , THANK FOR YOUR HELP not to be offending but would an english lesson do any damage? its like half the forum cant write decent english
This aint ment to be a flame post just a recomendation to people. Its really hard to understand what that they mean sometimes proxe has written
hey, just a quick question.
Why is it that bots stand still in some custom maps when there is a visible easy to go path for them to use?
No idea, this problem is not related to Lua (yet), it has to do with the inner workings of CS2D and it's nothing we can fix with lua. FlooD GAME BANNED Offline
until someone makes an ubercool translator in lua... MuH_ has written
someone makes one script to me ? i want , if txt !moneyto <id> <amount> and give money for id , THANK FOR YOUR HELP
Here is it!
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addhook ("say","f")
function f(p,t)
local m=t:sub(1,8)
local m2=t:sub(10,11)
local m3=t:sub(12)
if m=="!moneyto" then
if player(m2,"exists") then
parse ("setmoney "..m2.." "..player(m2,"money")+m3)
end
end
end
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addhook("say","loadcash")
function loadcash(p,t)
if t=="!load" then
	local usgn, i = player(p,[[usgn]])
	if player(p,[[usgn]]) > 0 then
		msg2(p,[[Your U.S.G.N. ID: ]]..usgn)
		local f = io.open([[data/usgn_stats/]]..usgn..[[.txt]],[[r]])
		if f then
			msg2(p,[[Your Save File Found!@C]])
			for line in f:lines() do
				i = 1
				if (i == 1) then
					bank_money_player[p] = tonumber(line)
				else
					break
				end
			end
			f:close()
			i = 1
		else
			msg2(p,[[We are sorry, but failed to load save!@C]])
		end
	else
		msg2(p,2,[[Please Check Your U.S.G.N. Account Settings!@C]])
	end
end
end
Above, bank_money_player[p] is player's bank's money.
But when I run this script, it says
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LUA ERROR: bad argument #1 to '?' (function expected, got number)
Pleeeeeeeaase help me!!! It's a important function on my script!!! tom282f3 has written
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addhook("say","loadcash")
function loadcash(p,t)
if t=="!load" then
	local usgn, i = player(p,[[usgn]])
	if player(p,[[usgn]]) > 0 then
		msg2(p,[[Your U.S.G.N. ID: ]]..usgn)
		local f = io.open([[data/usgn_stats/]]..usgn..[[.txt]],[[r]])
		if f then
			msg2(p,[[Your Save File Found!@C]])
			for line in f:lines() do
				i = 1
				if (i == 1) then
					bank_money_player[p] = tonumber(line)
				else
					break
				end
			end
			f:close()
			i = 1
		else
			msg2(p,[[We are sorry, but failed to load save!@C]])
		end
	else
		msg2(p,2,[[Please Check Your U.S.G.N. Account Settings!@C]])
	end
end
end
Above, bank_money_player[p] is player's bank's money.
But when I run this script, it says
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LUA ERROR: bad argument #1 to '?' (function expected, got number)
Pleeeeeeeaase help me!!! It's a important function on my script!!!
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function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
bank_money_player = initArray(32)
this should work, Also the bank_money_player dont exists thats why it didnt work 1
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function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
bank_money_player = initArray(32)
Well actually I wrote it on another script, and use dofile() to connect, so I think that might not the problem. (I run it and connection is sucessful) its possible to change wpn dmg for only one player? @MSek
Yes with the hit hook. proxe has written
hey, just a quick question.
Why is it that bots stand still in some custom maps when there is a visible easy to go path for them to use?
Sorry to follow this up but meh.
The map has no bot_nodes. Bots require nodes spread about the map to work, with each one having a clear line of sight to at least one other, preferably two. How to disable minimum range of each dispenser by script? Admin/mod comment
I deleted this "big" shit. You are not more important than any other user here! /TheKilledDeath Ruirize has written
proxe has written
hey, just a quick question.
Why is it that bots stand still in some custom maps when there is a visible easy to go path for them to use?
Sorry to follow this up but meh.
The map has no bot_nodes. Bots require nodes spread about the map to work, with each one having a clear line of sight to at least one other, preferably two.
No, maps don't need bot nodes. Bot nodes are fully additional! They just make the chance higher that a bot walks there. But they are not like the old botnodes which had to exist. Guys, I see that you know LUA,
Help please, I want to create a mod STALKER and I need a script that will create a lot of monsters on the map and they will kill players)
Just like Pokemon mod... @Dark Byte yes i can do this, but i want laser for player at 100dmg and laser for player at 0dmg (from pacman-gaming.de | SpecialFor Server)
@EDIT: Fixed, thx Well, default serverinfo.txt have some colored text and looks like "?55000000", but when I see them in Notepad++, it's unicode "[xA9]" then "255000000". So I want to ask, how to type [xA9] in Notepad++ or Notepad?