Forum
CS2D General Zombie Plague 2D Suggestions (V1) Quote
I will fix you a bit.
New Script Series:
Super Hero 1.2
GunGame 1.1
Zombie Plague 1.1
-WiLSoN- has written
I will fix you a bit.
New Script Series:
Super Hero 1.2
GunGame 1.1
Zombie Plague 1.1
~~ Zombie Plague Development News ~~
New Zombie Classes & Items Configaration Method.
Zombie Plague Items Will Support Menu Inventory.
How to add & delete, change zombie class
There will be zp_classes.cfg file.
It supports this discription format:
1
#addclass: [Class Name] : [Health] : [Speed] : [Knockback] : [Item ID]
1
#addclass: Invisible Zombie : 120 : 7 : 5 : 84
How To Add & Remove Items.
There will be zp_items.cfg file.
It supports this discription format:
1
#addzombieitem: [Item Name] : [Ammo Packs] : [Item ID] : [Health] : [Speed] : [Knockback] : [Item Durration]
1
2
3
4
2
3
4
#add[b]human[/b]item: 25 HP Heal Potion : 3 : 0 : 25 : 0 : 0 #add[b]human[/b]item: Full Heal Potion : 5 : 64 : 0 : 0 : 0 : 0 #add[b]zombie[/b]item: Nade Bomb : 5 : 86 : 0 : 0 : 0 : 0 #add[b]zombie[/b]item: Zombie Madness! : 10 : 0 : 5 : 5 : 5 : 0
Simple?
If there is questions, ask.
edited 2×, last 28.04.11 01:56:33 am
sorry ur image says SH 1.3,GG 1.2 and ZP 1.1 hehe
arg im confused
Next series is on next years.
You mean configuration values?
Yes.
Turn weapon levels for humans.
Extra items which you will be able to add.
Maybe console command which would able to make Nemesis Survivor. It was suggested too many times
New knocback.
Probably, I will show more features later.
Isn't that enough?
Description: There should be like a caste system, the highest level of zombie should be rarer while the lowest level of zombie should be common. However, there are some certain level of achievements that it can level up to reach the highest level of zombie
Yes to what,they are added or they are the new total ?
and i meant item configurations like:
1
addzombieitem:"name": (-): (-): 3(knockback): 3(speed)
Bug:
If someone is alone in a server (round has started) then a player joins and joins survivor/zombies there's no nemesis
:S.
but well it's just a single round
Example:
1
#addzombieitem: Zombie Madness! : 10 : 0 : 5 : 5 : 5 : 0
It will decrease knockback by - 5 (100%)
It will increase speed by + 5
It will increase health by + 5
Your bug:
I'm using totaly different idea for this.
There shouldn't be bug like that anymore.
edited 1×, last 03.11.09 07:42:29 pm
Leo7755 has written
Make so that it was impossible nemesis to use an antivirus. Remember I about it to you spoke?
Didn't I said that Antivirus was declined?
It's not fear to became CT again.
~~~ Everyone ~~~
You can suggest about Classes and Items configuration details.
Current Zombie Classes Details:
1
2
3
4
5
6
2
3
4
5
6
#addclass - zombie class add. [Class Name] [Health] [Speed] [Knockback] [Item ID]
Current Items Details:
1
2
3
4
5
6
7
8
9
2
3
4
5
6
7
8
9
#addhumanitem - zombie item category. #addzombieitem - human item category. [Item Name] [Ammo Packs] [Item ID] [Health] [Speed] [Knockback] [Item Durration]
Type:Configuration
Description:
What about damage for the zombie class configuration?That would be very usefull,i think.And it's not very difficult to make.
I will think about damage.
Suggestion:
Type:Configuration
Description:
Level requirement for zombie classes.You can only choose a class,when your level is higher then the level requirement.For Humans there is the level requirement for weapons.So why dont make a requirement for zombies too?That would be more balanced,i think.
There is no space for level letters.
I will think about that becouse idea is good.