zm_bunker_zm1111 [BR] 
8 comments
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if you are going to repost, leave the credits

Bugs Contact
if it has some weird stuff and why do i use translator
good this map it is a "copy" of zm_bunker_[ms]1111
what's most special about this version?








some weapons on the map:










edited 3×, last 28.10.21 08:55:29 pm
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It may contain dangerous, inappropriate or poor contents. Use at your own risk.
It may contain dangerous, inappropriate or poor contents. Use at your own risk.
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wow...
i guess someone steal my map idea
im the first one who made zm bunker with grass and players liked it
i guess someone steal my map idea
im the first one who made zm bunker with grass and players liked it
29.10.21 04:31:44 am
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Mami Tomoe: I made the map myself if you came just to judge so don't say anything in the comments if you're doubting that I made there are several versions of this same map that I've been making so sorry but your attitude makes anyone sad and easy to talk and stolen you haven't even tested the map to know so that's it
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Kolia_rus: man I'm new in this business so my maps won't come out perfect, okay I'll try to use these tips more man nothing is perfect so try at least try to give it a go I'm not posting things on sites so give support if possible send tips and show how to use them

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I did not download it, but after looking at the screenshots I can say that it started to look worse than the
zm_bunker [ms]m111 (1). I remember I was playing on it and it had the bad team balance issue. But this upload looks ugly also, and that's why:
1. The snow texture has been replaced with the grass texture, but the grass texture requires some randomize. Try various grass tiles which exists in the default tileset, and also try rotating them and use the tile blending tool.
2. The "dangerous" tile looks bad when it fills the rooms, try adding it at the room sides and use the tile blending tool.
3. The 2x2 boxes outside are not useful. I know it's hard to make them useful on a map like this, so if you're trying to use them in decoration purposes you'll need to let people show the point: try adding more tiles near the boxes or even make them a part of the building.
4. The laser adds more unbalance, so the map can be played only for boosting of the rank on servers like C-4.
5. The figure you made with walls (on the first and the third screenshot) looks pathetic.
6. The doubled flashlight object from the 1st and the 3rd screenshot looks pathetic too.
7. Try using an entity called Room to make the building darker than the outside.


1. The snow texture has been replaced with the grass texture, but the grass texture requires some randomize. Try various grass tiles which exists in the default tileset, and also try rotating them and use the tile blending tool.
2. The "dangerous" tile looks bad when it fills the rooms, try adding it at the room sides and use the tile blending tool.
3. The 2x2 boxes outside are not useful. I know it's hard to make them useful on a map like this, so if you're trying to use them in decoration purposes you'll need to let people show the point: try adding more tiles near the boxes or even make them a part of the building.
4. The laser adds more unbalance, so the map can be played only for boosting of the rank on servers like C-4.
5. The figure you made with walls (on the first and the third screenshot) looks pathetic.
6. The doubled flashlight object from the 1st and the 3rd screenshot looks pathetic too.
7. Try using an entity called Room to make the building darker than the outside.



