de_overpass | CSGO adaptation | by FDK 
15 comments















edited 2×, last 06.09.18 08:27:35 pm

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Lobwver: Don't feel bad, i make maps too but i actually had alot of work in Discord, Youtube, & even CS2D maps..
But anyways i hope you'll get well soon

But anyways i hope you'll get well soon


I noticed just now how I could change some parts of this map to make it more playable and similar to the original at the same time, but mostly won't do it since I really don't play CS2D anymore and the competitive scene is pretty much gone.

Great map fdk. I would really like to see others good remakes like that. Anyway, remakes of other cs maps are always fun to watch.
Thanks for the feedback
Rainoth you're right, the main problem I have as a map creator is my lack of knowledge in making any kind of gfx, I'm just starting to learn how to use paint.net, as soon as I master it, this shouldn't be a problem anymore.
Masea Yes, I tend to forget this, thanks for the advice, I will keep it in mind!
Talented Doge Thank you good sir




I can say I'm impressed.
It must be said that when you take screenshots, please try to increase your graphics settings to max since CS2D wouldn't strain your PC anyhow. This could make a better approach for people who'll see it.
It must be said that when you take screenshots, please try to increase your graphics settings to max since CS2D wouldn't strain your PC anyhow. This could make a better approach for people who'll see it.

Looks great. Very nice quality and attention to detail. There's a couple spots with longer "corridors" on the left side of the map but they're hardly a problem.
The only thing I'd change is the walls. When two different tile frames meet on the outer edges of the map, it looks weird. Well, I don't know if you could try tile-blending or maybe hide it with a tree or something but that's just what I noticed.
Keep it up, dude. CS2D needs more maps like this.
The only thing I'd change is the walls. When two different tile frames meet on the outer edges of the map, it looks weird. Well, I don't know if you could try tile-blending or maybe hide it with a tree or something but that's just what I noticed.
Keep it up, dude. CS2D needs more maps like this.



