Couple of people asked me if I will make a sequel, and indeed i did.
Here are some guidelines how to play map:
use mp_luamap 1
use lightning
use 2d tiles (3d makes sprites weird)
max 4 id ingame (from id 1 to id 4)
play on deathmatch or team deathmatch
Credits:
@
useigor: on gfx@
PowerLinkzor: on gfx @
Shrepard: on ideas (indirectly), shared gfx and sfxvalve on sounds (half life 1, half life 2, half life 2 episode 2)
And some credits to people who are "characters" in map, well basicaly same as before @
Leumas Suppe: as main character, @
T-69: as side character, and myself.What can you do:
Play map as much as you want
Play with anyone, use on server either offline or online
share on any site you want, spread it's content
claim as your ownI hope you enjoy it, if you have questions, found any bug, be sure to write message here!
Approved by GeoB99
Download
4.89 mb, 683 Downloads
part 2 of coop_wolfgang's_demise
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... as for the rotor blades, yes alien craft goes through, it's like craft is flying through the osprey and that's main cause for other osprey destroying (i hope you understand it xD) ... as for the teamgate part, i made that so players don't rush that part of map, and to be honest--cmon, it's a hole, you fall down in a hole you die
, and npcs don't see that as barrier (maybe i should have put some obstacles or something so npcs can't run around) 

Info_TeamGate? NPCs can go there.