Hello , it's me, almost 1 year since my last upload I bring my adaptation of CS: Source's de_prodigy, yes, I know there's like 2 other "de_prodigy" there, but they got really old and actually were never played.
note this map is an adaptation of a map of a 3D based game, so it was impossible to made without teleports in it and actually be similar to the original
This map aims to be in competitive scene, will be hard, but I will push for it a lot (hope you help me Andrez)
This took me no more than a day to make. It's huge size It's REALLY loyal to the original de_prodigy (from CS: Source), in almost every aspect. It a was little adjusted to be playable (balance changes)
Hope you enjoy this map, hope you leave a like and stuff.
Don't re-upload or edit, for any issue contact me via PM.
Map is pleasing to eye, nice details.
Some parts are maybe a bit oversized compared to CSS's prodigy.
What could you improve: -in my humble opinion is that on the south side of map you could make that building more usable, i mean why isn't posible to enter it and shot from windows like in CSS?;
-when you exit vents on the north-east side of map, place "hurt sound" so when ct's exit terrorists (or any other in that matter) can hear that small sound so they can react quick enough, otherwise i'd say it's too unfair to teleport behind someones back (altho they can make ambush there), but that litle "falling/hurt" sound would give a bit more realism;
-other than that, map is awfully quiet, you could use some ambient sounds